Tripping the Rifts Achievement Guide – Elemental Invasion Event
How to get the Tripping the Rifts Achievement?
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This is a part of the Elemental Invasion Event Guide, for more info about what to do (and how to do it) at the Elemental Invasion Event WOW pre-Cataclysm click the link!
Tripping the Rifts is an achievement only obtainable during the Cataclysm launch event. Players must destroy one of each elemental rift in order to get the achievement.
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Elemental Invasion – Achievement
When a rift closes you get a buff, there are 4 kinds of rifts and there are 4 kinds of buffs you can get!
To get the achievement – Tripping the Rifts, you need to get all 4 buffs at any time (not required at the same time though). Each buff is obtained by being around an Elemental Rift of that kind when it closes.
You can get your achievement by destroying rifts anywhere, you won’t be able to loot Mysterious Objects though unless the zone is level appropriate for you!
So if you are only in it for the achievement you will want to go to a lower level zone as taking a rift there will be a lot faster then taking one of a higher level. See the list at the bottom of this page to get all 4 buffs!
Rifts Details:
Rifts will be appearing all over the game world. This includes Northrend AND Outland.
Elemental Rifts lose health when one of their elemental creatures is killed. If the rift has 10 Health, killing 10 of the elementals it spawns will kill/close it.
These Elemental Rifts are level specific in relation to the item they drop. So, for example, all level 80 characters will have to kill rifts in Northrend locations to get the daily quest item that spawns when the rift dies, while level 60 characters can kill rifts in Silithus, Western Plaguelands, or other level appropriate zones that spawn rifts.
Rifts have a 60 minute respawn timer and a 10 minute despawn timer (i.e. if not killed within this time from appearing, it goes away for an hour).
Being close to a rift that is being destroyed will get you a buff – so you can do it in groups!
Rift Loot:
Each time a rift closes, it leaves behind a loot-able floating item called Mysterious Device.
This automatically gives a daily quest called Hammering It Out that rewards some XP and/or gold.
Rift Buffs:
Earth Powered – Each melee attack, ranged attack, harmful spell or healing spell has a chance to heal you for 2% of your maximum health.
Fire Powered – Each melee attack, ranged attack or harmful spell has a chance of engulfing the target in flames, dealing X damage over 15 sec (scales with level). Stacks 5 times.
Water Powered – Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your Energy, Rage, Mana or Runic Power gain by 15%.
Wind Powered – Each melee attack, ranged attack, harmful spell or healing spell has a chance to increase your haste rating by X for 10 sec.
The Elemental Invasion Event Phases
Did you know this is only phase 1 of 3?
Yes the “Tripping the Rifts” Achievement is only steo 1 of the Elemental Invasion WOW Event!
If you like to get phase 2 and phase 3 guide as well all you need to do is singin your name and email and you will get it send to you when they start.
Where to find the Rifts for the Tripping the Rifts Achievement?
Must WOW players are high level (70-80). If you are a high level you can find many rifts in Outland and Northrend. Here are the maps with Rift Locations and types for Outland and Northrend zones:
You can click the maps for larger view:

Tripping the Rifts Achievement - Rift Locations - Outland Tripping the Rifts Achievement - Rift Locations - Northrend
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Also, if you are lower level or you need to make it fast you can find rifts types by zones in this list:
Fire Rifts – Elemental Invasion Event
- Westfall (Sentinel Hill)
- The Barrens (Between Razorfen Downs and Razorfen Kraul)
- Dustwallow Marsh (Inside Theramore near Armory; North of Witch Hill)
- The Hinterlands
- Searing Gorge
- Blasted Lands
- Winterspring
- Hellfire Peninsula
- Zul’Drak (South of Zeramas; East of the Reliquary of Pain; In the middle of Zeb’Hakkar)
- Ashenvale (South of Splintertree (Across the road))
Water Rifts – Elemental Invasion Event
- Silverpine Forest (East of Shadowfang Keep; South of the fork in the road east of Sepulcher; West of Dead Field towards the shore)
- Ghostlands
- Wetlands (On the shore near the Bluegill Murlocs and the two ruined ships; Between the Greenwarden and Dark Iron Dwarf Camps)
- Thousand Needles (Darkcloud Pinnacle)
- Stranglethorn Vale
- Swamp of Sorrows (Stonard)
- Un’goro Crater
- Zangarmarsh
- Shadowmoon Valley
- Dragonblight (Agmar’s Hammer; Wintergarde Keep)
- Icecrown (72,39)
Wind Rifts – Elemental Invasion Event
- Darkshore
- Hillsbrad Foothills (Southshore; Tarren Mill)
- Duskwood
- Arathi Highlands (South of Circle of West Binding; Hammerfall)
- Eastern Plaguelands
- Terokkar Forest
- Netherstorm
- Borean Tundra (Magmoth, Calderra NE of Nexus)
- Sholazar Basin
- Crystalsong Forest (74,62)
Earth Rifts – Elemental Invasion Event
- Loch Modan
- Redridge Mountains
- Desolace
- Western Plaguelands
- Burning Steppes
- Silithus
- Nagrand (Laughing Skull Ruins)
- Blade’s Edge Mountains
- Howling Fjord (Wyrmskull Village near the hut Alliance players witness the visions of the past)
- Grizzly Hills
- Storm Peaks (Gnoll Camps west of K3 (35,82); Maker’s Library)
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The new way to power level your World of Warcraft characters is by instance leveling, which pretty much means all the old leveling guides are obsolete. Thankfully, there are now some good instance leveling guides available, like Dugi’s Dungeon Leveling Guide. Let’s take a closer look at the major differences between traditional WoW leveling guides and the new instance leveling guide.
Instance Leveling
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The info is a great help to me, thanks you so much.